As Lead Lighting Artist, I supervised the work of 4 other lighting artists.
I worked on the visual targets of the game, helping with the transition to PBR rendering and designing some rendering features. I worked on defining the lighting styles for several city areas as well as a couple of missions. I also created the Time of Day system in collaboration with the graphics programmers.
You can learn more about the lighting in Mirror's Edge Catalyst by watching my GDC presentation here: http://www.gdcvault.com/play/1023284/Lighting-the-City-of-Glass