Bathhouse environment that we created at Shapefarm for our indie adventure game prototype named Voices. Unfortunately we couldn't secure funding fast enough and had to cancel the project.
Modeling, Materials, Lighting by myself.
Art Direction, Concepts and Hand Painted textures by Gabriele Pala.
Statue model and textures by Aleksey Svischev.
Music by Christian Wellbo.
Everyone at Shapefarm chipped in to add more life to the place with particle FX, animations, UI interactivity, etc:
Ella Svahn, Rachel Christin, Cai Philips, Marcos Ramos, Simon Lindwall, Thomas Lilja